Peggle Masters Screenshots
Erlebe die ultimative Ausgabe von Peggle 2 – die Magical Masters Edition! Diese Edition bringt dir alle bisher veröffentlichten Erweiterungsinhalte – neue. Erlebe die ultimative Ausgabe von Peggle 2 – die Magical Masters Edition! Diese Edition bringt dir alle bisher veröffentlichten. Experience Peggle 2 in its ultimate form, with the Magical Masters Edition! Complete with all the add-on content released to date - new Masters, Costumes,. Join the Peggle Masters on a dreamtime adventure of alter egos and peg-tastic action. Stay up late to aim, shoot and clear orange pegs, and bask in Extreme. Peggle 2 is a magical game full of bouncing balls, magical pegs and bricks made of pure compressed joy! Discover 5 magical Peggle Masters and use their.
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Thank you for contacting us! Thank you for submission! Your submission is received and we will contact you soon. A sequel was released in September , titled Peggle Nights.
Inspired by pachinko and bagatelle , each level of Peggle challenges the player to shoot a limited supply of balls at a field of colored pegs to clear out specifically marked pegs while attempting to achieve a high score through skilled shot planning.
Special powers associated with a number of cartoon "Peggle Masters" can be activated to aid the player in this task.
Peggle initially sold slowly but was boosted by the inclusion of a specially designed demonstration in Valve 's The Orange Box , and has since been downloaded over 50 million times.
Within the game's main "Adventure" mode, Peggle is divided into fifty-five levels. Each level features an arrangement of approximately one hundred blue "pegs", positioned to correspond with the level's background picture, inside of three walls on the top and sides leaving the bottom opened , along with other fixed and moving features.
Pegs light up when hit, and once the ball either falls through the bottom of the screen or is caught by the ball catcher that moves back and forth along the bottom in a fixed manner, the pegs will be removed.
Struck pegs are also removed if the ball is stuck on them. The player begins each level with ten balls twelve on the non-Touch iPod version to clear the orange pegs, but may earn more by landing the ball in the ball catcher, or by earning high scores on single shots.
Failure to clear the board with the allotted number of balls will require the player to restart the level, while completing this objective will allow the player to progress forward to the next board.
Every five levels in the Adventure mode correspond to playing with one of ten "Peggle Masters", cartoon characters that help the player.
Each of the Peggle Masters has a unique special ability that is activated when the player strikes one of the two randomly selected green pegs on the board.
Some abilities activate immediately; one ability causes a second ball to be generated from the green peg when struck. Other abilities will have effects that activate on the next shot or for several more shots; one ability shows the ball's path including rebounds, while another will extend the length of the ball catcher.
In the final five levels of the Adventure mode, called "Master" levels, the player can select which of the Peggle Masters they want to use. In addition to clearing the board, the player is challenged to get high scores with each shot.
Points come from two main sources: striking pegs, and style points. Each struck peg earns points, with further bonuses gained by hitting numerous pegs on a single shot, and by clearing orange pegs, which builds up a scoring multiplier up to 10x when all but a few orange pegs remain.
Additionally, for each shot, one random blue peg will be marked purple and revert to blue after the shot if it is not struck; striking this peg will further boost the player's score.
Style points are awarded for making difficult shots such as striking two orange pegs consecutively that are a distance apart, or by getting lucky bounces off the ball catcher.
The player is awarded this score in addition to any unused balls remaining to get their final score for the level. If all the pegs on a level are cleared, a bonus is awarded and all the bins turn to the maximum value and the message "Ultra Extreme Fever" is displayed.
In addition to the Adventure mode, the game features a series of challenges that require the player to complete boards under stricter requirements, such as having to clear more orange pegs or remove every peg from the board.
A "Duel" mode allows the player to compete against another person or a computer AI on the same board in attempting to reach the highest score.
Since the player typically can't predict any patterns, duel mode requires a lot of skill to master. The Xbox Live and PlayStation Network versions add a "Peg Party" mode, in which up to four players compete on their own boards using a limited number of balls, each attempting to get the highest score.
In each of these modes, the game generally offers the ability for players to select which Peggle Master they wish to use. Peggle was originally envisioned by PopCap's studio director, Sukhbir Sidhu, who was inspired by pachinko machines.
After seeing a 2D game engine created by PopCap programmer Brian Rothstein, Sidhu was able to realize his game, and worked with Rothstein for the first five months of its development before bringing in additional programmers.
The team initially incorporated a "rapid-fire" mechanic used in pachinko, along with numerous moving targets, but they found this made the levels either too fast-paced or too demanding of the player.
They found over time that a static field of pegs provided a more enjoyable experience for the player; the path of the ball would be more predictable, leading to the gameplay mechanic of requiring only a random subset of orange pegs to be cleared.
The design team struggled with a theme for the game, and for a while the game was based around the mythological god Thor.
During this time the game was called Thunderball and was much darker in theme than the final product. The team later discovered that, since Pogo was already the name of EA's Flash portal they wouldn't be able to use it.
Though the game was technically completed within a year, PopCap opted to spend more time to polish it, improving the visuals and background images.
In some cases, they found the desired sound quickly; the sound of the ball hitting a peg was borrowed from another game in development at PopCap, but was considered perfect for Peggle.
Other cases required iteration; the sound of the ball shooter was originally closer to that of a cannon, while a "plunk" sound effect was used when the ball catcher caught a ball.
These were changed to more airy sounds an air cannon and a brief angelic chorus in order to make the elements sound as if part of the game's music.
This initially was programmed as a simple message stating "Extreme Fever" and the music of " Ode to Joy " as a placeholder.
Sidhu wanted to recreate the "wild sounds and visuals" that were present on winning pachinko games. However, the team found that the players reacted well to the simpler placeholder elements, and the team focused on improving the presentation of these, including adding a zoom on the current ball as it neared the last orange peg to be cleared.
It includes ten levels with one Peggle Master, and five Challenges. PopCap proposed a version that would pay tribute to Valve's games, which Valve readily warmed up to, helping PopCap with its development, including providing graphical assets and artwork.
Peggle has also been ported as a minigame inside World of Warcraft , featuring levels based on the game, though including a limited set of Peggle Masters to use.
Warcraft players can also use Peggle to decide how to distribute loot from successful raids or dungeons. The sequel expands upon Peggle by adding one new Peggle Master in addition to new levels and challenges.
The minigame requires that the player continually bounce a ball with pinball-like bumpers to collect diamonds and extra balls.
A year later, Peggle Blast was announced for mobile devices. Peggle was well received by critics. Alec Meer of Eurogamer found the game to be a "constant series of rewards" in gameplay, graphics, and audio that would continue to satisfy the player.
Club considered the game "comfort food for the omnivorous gamer", with its ability to draw even hardcore gamers into its fantasy visuals.
The game did not initially perform well in sales when released for Windows, but according to Sidhu, sales of the game took off following the release of Peggle Extreme as part of The Orange Box ; Sidhu stated that the special version of the game helped to bring in video game players that would "never be caught dead playing a game with unicorns and rainbows".
Upon its release on Xbox Live Arcade, Peggle was the top-selling game on the service for two weeks, and remained in the top ten applications for several weeks afterward.
Within a month, over , players were listed on the Xbox leaderboards for Peggle , though this number also includes players who purchased the game through the PopCap Arcade Volume 2 retail package, which contained the game as well.
He stated that while its theme could easily turn players off, they should not let it, as it is "It's infectious, and most importantly, fun" according to him.
The release of Peggle on iOS was extremely popular, placing in the top ten applications purchased through the App Store for the first two weeks it was available.
A PopCap representative stated that they made as many sales during this four-day period as they had in the three weeks prior, after the game's launch on the Store.
Peggle is considered by some critics to be an addictive game, with Forbes noting that it entices the user to play "just a few more minutes".
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